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Revision 2 as of 2010-06-05 17:24:31
  • BattleMeshV3
  • BMX

OUTLINE BMX@WBMv3

  • Background
  • Propagating Reachability Information:
    • learning about other nodes exitence and profile
    • Metrics: identifying best routes
      (Distributed Hashes and Individual IDentifiers)

  • Demonstration

    • Realtime, emulating a ~40 nodes virtual mesh network
    • configurable packet loss and delay
      - experiment demands from the audience

    (sorry for technical nature of this talk)

BACKGROUND BMX@WBMv3

Propagating Reachability Information

  • Motivation and Ideas

Propagating Reachability Information

Motivation for redesign of propagation mechanism

  • (triggered by IPv6 support requests)

1. Idea: Use Hash instead of constant description

2. Idea: Use Individual Identifier (IID) instead of Hash

Metric

Demonstration

Testbed

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