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Revision 5 as of 2012-03-29 15:59:41
  • BattleMeshV5
  • Battletable

Topics for Battletable

  • multi-interface nodes - Shall the whole mesh know about all interfaces and if so in what manner?
  • multi-link optimization strategies - What's the best way to squeeze out more performance?
  • Multipath load balancing?
  • Channel interface mitigation?
  • How is multicast/broadcast done in the mesh based on the routing protocol?
  • Zeroconf/Bonjour support?
  • Support for multiple gateways?
  • Support for different kinds (and prioritizations) of gateways. * Has routing protocols some way to peer with other networks? Routing protocol interoperability? Peer over multiple wireless links?
  • Support for data/packet prioritization (QoS)?
  • Does it work with encrypted WiFi?

  • Security, traffic injection/reflection.
  • IP conflict detection, mitigation?
  • Support for client roaming?
  • Node mobility.
  • Max size of the network?
  • Topology of the whole mesh at some moment is accessible?
  • Which data structures are used internally? Complexity?
  • Extensibility of protocols.
  • Routing loops.
  • How routing protocol survives the reboot? Does it need flash/persistent storage?
  • Link measurements - only packet loss, other metrics?
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